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2021 Simcoach Games Apprenticeship

Institution

Carnegie Mellon University

Department

Center for Student Diversity and Inclusion

Date

June 25 – August 2, 2024

[ELECTIVE DESCRIPTION]
This course is structured as a rapid six-week introduction to industry-level game development production skills and techniques at Carnegie Mellon University's Entertainment Technology Center (ETC) while simulating the work expectations and culture of an actual development studio environment. A core objective of the project-based learning challenge is to provide insight into the multifaceted roles and applications found in the realm of game design and development, focusing on creating engaging experiences with an emphasis on play. The first two weeks are focused on tutorials in a wide variety of frameworks for 3D computer aided design, animation, programming, sound design and more. The remaining four weeks are dedicated to creating an actual playable 3D computer game using Unreal Engine 5 in teams of 4-5 people. Participants in this course will learn industry-standard game creation tools, pitch concepts, co-create prototypes, and deploy a playable game by the project’s end.

[GAME DEVELOPMENT ELECTIVE STUDENTS]
Patrick Fu
Esther Lee
Ahmed Shabana
Madelynn Tomko
Katelin Zhao
Ikenna Akali
Rachel Avery
Matthew Cao
Richard Chen
Khadim Dioume
Alejandro Hernandez Espinoza
Chase Hurley

[PURPOSE]
Enhancing the academic preparation of ethnic minority students and other underrepresented populations in STEM fields.

[SAMS FULL PROGRAM DESCRIPTION]
The Summer Academy for Mathematics and Science is a six-week, rigorous residential experience for rising high school seniors who have a strong interest in computer science, engineering and/or natural science. Carnegie Mellon subsidizes the cost of tuition, room and board for all participants.

The program’s curriculum focuses on assisting students in developing mastery and execution of critical concepts in higher-level, collegiate math, programming, and science. In addition, students will participate in one six-week hands on project designed to expose and engage them to the wonder and excitement of problem solving and innovation. Project outcomes will be showcased to the campus community during the program’s closing symposium.

[TARGETED AUDIENCE]
• Rising high school seniors
• Ethnic minority students ● Economically disadvantaged
• Under resourced school districts ● First Generation
• Underrepresented groups in STEM

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